Gamers who have loyally dined on a steady diet of Legend of Zelda games through the years will immediately notice the switch to open-world and sandbox mechanics. Like a spicy dish with a delayed kick, this is when my taste buds started to appreciate the game’s true flavor. Once I got the paraglider and was able to leave the beginning area, however, Breath of the Wild’s whole world literally opened up to me. There was one point when I actually found myself wondering what all the fuss over the game was about as I wandered around a space that felt more bare than what I expected. Granted, the first few hours of the game felt a bit too slow. GAME CHANGER: Nintendo Switch adds own unique flavor to console race GLORIOUS: Nier Automata is just so crazy it actually works MOJO RALLY: Are Japanese video games making a comeback? How Breath of the Wild uses those familiar ingredients, however, kept me coming back for seconds and asking for more. This, of course, is nothing new in gaming. Storytelling, combat, exploration and creation all play into the game’s formula. Breathe of the Wild does this by weaving multiple gameplay threads into one engaging tapestry. The result is something akin to the holy grail of game design, which is to keep players engaged all the time. It’s a perfect example of efficiency, where nary a moment feels wasted as you walk, run, gallop or glide across Hyrule. I’d daresay one of the game’s biggest accomplishments is how it makes the little things seem so much bigger. Breath of the Wild, however, is different. Many triple-A titles tend to emulate roller coasters, using several big moments as strategically placed peaks designed to generate buzz or excitement. Then again, Breath of the Wild is the kind of game that gradually and methodically reels you in before changing your mind.
There were times, for example, when I find myself leaning toward giving games like “Mass Effect 2” and “Batman: Arkham City” a 10, for example, only to find something to nitpick on and ultimately change my mind.Īs I found myself playing “The Legend of Zelda: Breath of the Wild,” however, I found myself reassessing this particular sticking point that I have over what a perfect gaming score truly means. After all, I'm a firm believer that it's impossible to make a perfect game. Admittedly, though, one other reason is that I feel a bit of trepidation about it. Part of it is because I feel that a perfect 10 is something you just don’t throw around.
That’s in the course of reviewing hundreds of games. These settings should work for most people as a base however.Since I started reviewing games for the Reno Gazette-Journal six or so years ago, I’ve never handed out a perfect score. Once understanding what each setting does, we recommend you configure your own options. Setting this to 400% may cause some instabilities so we recommend a maximum of 300%. Increasing it makes shadows sharper and more accurate, while decreasing it can gain performance while sacrificing quality. This setting changes the resolution of the shadows. We recommend leaving this at the default setting. If you would like to use NVIDIA's implementation, or disable it entirely, you can switch to that here. Anti-AliasingīOTW has anti-aliasing enabled by default. Run the game with different resolutions to see which works best for you. For lower resolution monitors, you can also set your resolution to a higher value for a higher quality anti-aliasing effect, however this is very computationally expensive. 1080p, 1440p (2K) or 2160p (4K).įor higher resolutions, consider using the Vulkan rendering API for increased performance. If you have a more powerful GPU, you may be able to change the resolution to a higher value, e.g.
#Breath of wild rating mods#
This can be fixed by using mods open in new window for supported aspect ratios. Please be aware that while the game will render correctly at different aspect ratios, the UI elements will become stretched. If you have a monitor that isn’t 16:9, you may change the aspect ratio to match it in Cemu.